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Backward compatibilityFiles created with previous versions, up to 2 years, can be used in the newest release. We recommend that you use the "Save All Child Documents" feature of the Vortex Editor to ensure that all components are properly saved. It's important to backup your assets before migrating to the latest version, as overwritten files will not be recoverable in their original state. Assets encompass a wide range of files created using the Vortex Editor, Vortex Director, or programmatically with the Vortex SDK, such as code, extensions, legacy parts, assemblies, mechanisms, galleries, scenes, setup files, simulator files and other proprietary Vortex file types. Part documents no longer exists; Opening Assemblies in the editor will automatically merge it's part document into it. Opening a part file will create an empty assembly document with the part in it. A VHL Interface extension in an Assembly document will automatically be converted in a Linking Interface. Forward compatibilityVortex is not forward compatible. The older releases of Vortex Studio cannot open files created in a newer release. Once a file is saved, it is associated to its version. |
Between the Windows version and the Linux version
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Vortex Studio on Linux can only open content created on Vortex Studio (Windows) 2023.3 or earlier. This will be fixed in a later release. For the moment, use an earlier version of Vortex Studio on Windows to create content to work on Linux. The recommended version and the last supported version of Linux is 2022.8 and the same version on Windows needs to be used for the best results. |
Between Record-and-Playback between any Vortex version
Record-and-Playback as well as Keyframe files created with a previous version may not work with the current one.
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The Legacy Vortex Console is no longer being developed and its technology is considered deprecated. To make Vortex-based Simulator, the Vortex Launcher is the new interface to use. |