Integrating Vortex Studio with full Unity workflow - com.cm-labs.vortex.integration.unity
The full integration of Unity with Vortex Studio offers the advantage of the standalone integration - full Unity workflow, two-way communication between Vortex and Unity (through VHL interfaces), etc. - in addition to the advantage of the integration for distributed simulation - distributed simulation, cable system, earthworks, etc. The integration can be added to any HDRP Unity project by installing the package com.cm-labs.vortex.integration.unity.
Follow the guides below to get started:
How to....
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543897715 | Enable your project to use Vortex Studio dynamics simulation |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543906750 | VortexIntegrationUnityProject from Demo Scenes is a simple example use of the integration package |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543898680 | Keep your Vortex Studio scene and your Unity Scene synchronized |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543906106 | Use VortexApplication singleton to query the status of the simulation |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543902033 | Use VHL to let Unity communicate back and forth with Vortex |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543908346 | Populate your scene with existing Vortex mechanism and assemblies |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543899336 | Connect Vortex simulated objects to Unity graphics |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543896989 | Using the Vortex Dynamics cable to show ruban, chains, or a simple cable in Unity |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543899908 | Configuring and using Viewport Cameras |
https://vortexstudio.atlassian.net/wiki/spaces/VSD2403/pages/3543894085 | Use Vortex Director to create a distributed Vortex-Unity simulator |
Use your own Setup file that are exactly adapted to your simulation. | |
Use the Unit system to convert values in US units for display | |
Features of the Vortex Unity integration requiring Asset Bundles | Use features from the previous version of the Unity integration for using Unity as a renderer only, with asset bundles |
Integrate Unity Terrains with Vortex | |
Debugging the simulation content |