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Vortex Marine
Vortex Marine
Vortex Marine extension provides a hydrodynamic solution for surface ocean simulation that integrates both dynamics and visual (graphics). The
You can use this extension to simulate many marine scenarios, such as:
- An ROV connected to a TMS (Tether Management System) and a Ship
- A Ship with a crane mounted for transfer of materials
- The recovery of a floating Vessel
The following objects are available as part of the Marine extensions.
Adding a Buoy
In marine scenarios, you might want to add invisible buoy markers used to retrieve water height displacement.Adding a Decal Controller
In marine scenarios, you can add a texture that is rendered on top of the ocean mesh.Adding a Hull Wake
The Wake Effect extension is used to create a hull wake wave on the ocean.Adding an Imposter
Learn how to clip the water plane, to prevent it from filling the inside of a ship with water.Adding an Ocean Object
In Vortex® Studio Editor, you can add an ocean to your scene which contains the dynamics and graphical extensions.Adding an Ocean Wake
Learn how to add a disturbed water pattern behind ships. (Mechanism only)
Adding a Propeller Effect
In marine scenarios, you can add a propeller backwash effect.Adding a Splash Controller
In marine scenarios, you can add a controller that drives multiple decals to simulate a splash effect.Adding a Thruster
In marine scenarios, you can add a thruster to drive marine vehicles, converting propeller rotation motion into thrust force in newtons (N).Adding Rotor Wash
In marine scenarios, you can add a rotor wash effect, e.g., to simulate the effect a helicopter propeller would have on the surface of the ocean.Vessel Simulation with MARIN XRI
If you need to simulate vessels and offshore conditions in a valid and verifiable way, you can use ship files created with MARIN© XMF Runtime Interface (XRI).Adding Ocean Propeller Wash
In marine scenarios, you can add an ocean disruption as caused by the craft's ocean propeller., multiple selections available,