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Graphics Model Connections Tutorial
Graphics Model Connections Tutorial
Name | Location |
---|---|
Graphics Model Connections | <Vortex Studio Installation Folder>\tutorials\ExGraphicModelConnections |
This tutorial shows how to parse the content to get the information on the part-model association with c++ code
This association, named skin in the Vortex Editor, is represented by a container.
This tutorial parse content and shows the connections where the destination is a graphics gallery.
See Graphics Gallery Tutorial to learn more about graphics nodes.
Using the tutorial
- Open Tutorials solution
- Set ExGraphicModelConnections as the active project.
- Compile the project.
- The code is fully documented explaining each steps.
- Run the executable with the following argument
- --content<File1>, path to one Vortex Files (vxscene, vxmechanism or vxAssembly)
- To go into detail, debug the project and follow the code execution step by step.
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