Vortex Studio 2025.5 Change Log
What's new?
Vortex Studio - Unity Integration Supports Unity 6
What’s changing
As of Vortex Studio 2025.5, Vortex Studio Unity Integration now supports Unity 6.
Why it matters
Unity LTS versions are released and supported for a 2-year period. Vortex Studio will follow with regular updates.
Additional details
https://vortexstudio.atlassian.net/wiki/spaces/VSD2505/pages/4112131529
Minor Improvements in Vortex Studio 2025.5
In addition to features documented in the “What's New”, minor improvements have been made during the development:
ID | Summary |
|---|---|
VP-50209 | Vortex Editor - Update Sensor/Trigger lists to tables |
VP-50215 | Vortex Editor - New Directional light extension for the Vulkan renderer |
VP-50488 | Vortex Demo scenes - Upgrade Demo Project to Unity 6 |
Fixed Issues in Vortex Studio 2025.5
Various bugs and workflow issues have been fixed during the development:
ID | Summary |
|---|---|
VP-48192 | Vortex Setup - Inconsistencies in the process name |
VP-50295 | Tire Model - Computed wheel footprint can flicker |
VP-50419 | Tire Models - Wheel Adapter outputs disappear when the wheel goes to sleep |
VP-50500 | Vortex Simulator - Display automatic placement is incorrect with Vulkan Renderer |
VP-50503 | Tire Model - Rolling Resistance Table field is missing |
VP-50586 | Tire Model - Rolling resistance inputs get cleared when simulation is stopped |
System Requirements
The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.
See https://vortexstudio.atlassian.net/wiki/spaces/VSD2505/pages/4112133981
End-of-life Notice
n/a
Known Issues in Vortex Studio 2025.5
ID | Summary | Workaround |
VP-39601 | Unloading a large number of Dynamics Script Extensions can take significant time. During the unload process, removing a Python script becomes exponentially slower as the number of scripts in the loaded content increases. When there are several hundred scripts, the unload time can extend to several seconds. | Reducing the number of scripts. |
VP-41437 | When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. | This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other. |
VP-43810 | Memory blocks dumped, when terminating the application. | None. This memory leak is not growing, it's memory that should be returned before the end of the process. |
VP-44315 | Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application. | Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed. |
VP-50018 | Potential crash and visual glitches when DPI Scaling is enabled in Windows at something greater than 100%. | Do not use scaling. Vortex Studio Editor works best at a resolution of 1920x1080 at 100% scale. |
VP-50509 | When utilizing Dynamics Scripts, fields generated within a container in the code may not be recognized by the Edit Fields Action. Any modifications made using the action could result in their removal. | When the script is run again, the fields will be re-created. |
VP-51014 | When starting the Demo Scene (2025.5) the Asset Bundle Scene is still visible even though the Unity project is not there | Do not select that Demo project. |