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Excerpt

The new graphics renderer of Vortex Studio Create is based on Vulkan technology, allowing support of numerous GPU vendors.

Only features for mechanical design in Vortex Studio Create are supported.

Table of Contents

Info

Please note that the Vulkan renderer is not feature parity with the OpenGL real time render system.

Since the Vulkan renderer targets mechanical design workflows, there are visual differences from the standard OpenGL 3D view.

Content created with Vortex Editor with previous versions using OpenGL can be open in the latest version using Vulkan.

How to enable Vulkan support in Vortex Editor

The Vulkan renderer has been integrated in the Vortex Editor to enable its usage

of the editor

on most

PCs

desktop computers and laptops.

The Vulkan

This new renderer is enabled by default

.

It is still possible to enable the OpenGL renderer, the graphic renderer can also be manually chosen via the Display Options page of the Editor as shown below.

...

How to enable Vulkan support in Vortex Player

By default, the Vortex Player is using Vulkan.

It is possible to start the player in OpenGL mode with a command line.

  1. Open a Windows shell and go the your installed Vortex Toolkit bin directory.

  2. Run the following command line : VortexDirector.exe --launch "..\resources\config\player_OpenGL.vxsimulator"

...

in the Vortex Editor and in the Vortex Player.

Since the Vulkan renderer targets mechanical design workflows, some graphics differences might be visible from the previous versions using OpenGL.

This graphics improvements do not impact backward compatibility of the content, content created with previous versions are compatible with this new renderer.

Main Features Supported in Vulkan mode

  • All accessories to display Accessories of the dynamics features:

    • Collision Geometries

    • Constraints

    • Inertia Bodies

    • Center of Mass adjustment

  • Editor graphics user interface features: 

    • Object manipulation (Position, Rotation, Scale)

    • Connection Graph

    • VHL interfaces to mechanical systems

    • Scripting

    • Collision Rules

    • Configurations

  • Graphics features for additional tools:

    • Cameras

    • HUD

    • Multi-tab workflows

    • Single layer materials

    • Animation Path

    • QT Console

Graphics Features Not Yet Supported in Vulkan mode

...

  • To Come in future versions:

    • Basic ocean surface rendering.

    • Basic previewers for geometry, material and texture.

...

How to enable OpenGL support in Vortex Editor

It is still possible to enable the OpenGL renderer, the graphic renderer can also be manually chosen via the Display Options page of the Editor as shown below.

...

How to enable OpenGL support in Vortex Player

It is possible to start the player in OpenGL mode with a command line.

  1. Open a Windows shell and go the your installed Vortex Toolkit bin directory.

  2. Run the following command line : VortexDirector.exe --launch "..\resources\config\player_OpenGL.vxsimulator"

Graphics Features Requiring a 3rd party graphics engine

We recommend using Unity or Unreal integration API for other advanced rendering features:

...