The new graphics renderer of Vortex Studio Create is based on Vulkan technology, allowing support of numerous GPU vendors. Only features for mechanical design in Vortex Studio Create are supported.
Please note that the Vulkan renderer is not feature parity with the OpenGL real time render system.
Since the Vulkan renderer targets mechanical design workflows, there are visual differences from the standard OpenGL 3D view.
Content created with Vortex Editor with previous versions using OpenGL can be open in the latest version using Vulkan.
How to enable Vulkan support in Vortex Editor
The Vulkan renderer has been integrated in the Vortex Editor to enable usage of the editor on most PCs and laptops.
The Vulkan renderer is enabled by default.
It is still possible to enable the OpenGL renderer, the graphic renderer can also be manually chosen via the Display Options page of the Editor as shown below.
How to enable Vulkan support in Vortex Player
By default, the Vortex Player is using Vulkan.
It is possible to start the player in OpenGL mode with a command line.
Open a Windows shell and go the your installed Vortex Toolkit bin directory.
Run the following command line : VortexDirector.exe --launch "..\resources\config\player_OpenGL.vxsimulator"
Graphics Features Supported in Vulkan mode
All accessories to display the dynamics features:
Collision Geometries
Constraints
Inertia Bodies
Center of Mass adjustment
Editor graphics user interface features:
Object manipulation (Position, Rotation, Scale)
Connection Graph
VHL interfaces to mechanical systems
Scripting
Collision Rules
Configurations
Graphics features:
Cameras
HUD
Multi-tab workflows
Single layer materials
Animation Path
QT Console
Graphics Features Not Yet Supported in Vulkan mode
The following features are scheduled on the roadmap as targeted rendering for mechanical engineering:
Basic ocean surface rendering.
Basic previewers for geometry, material and texture.
Graphics Features Requiring a 3rd party graphics engine
We recommend using Unity or Unreal for other advanced rendering features:
Light Halo and Probe, Shadows
Ambient, Directional, Point, and Spot Lights
Decals, 2D Particle rendering
Multi layered materials, blend modes
UV modifications on imported 3d models
Vehicle Traces
Weather effects, Skydome
Vegetation, Trees, Grass
Character, Humans animation
Color and Depth Camera
LIDAR Sensor
VR