Vortex Studio 2024.5 Change Log
What's new?
Integrating Unity Physics with Vortex
What’s changing
When utilizing the Vortex Integration in simulations, Unity objects are now capable of interacting with Vortex objects, and vice versa.
Why it matters
Utilizing Unity's physics engine, you can generate procedurally based animations that are physically accurate. This feature enhances both the immersion and functionality of your content.
Additional details
Integrating Unity Physics with Vortex Studio
System Requirements
The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.
End-of-life Notice
n/a
Minor Improvements in Vortex Studio 2024.5
In addition to features documented in the “What's New”, minor improvements have been made during the development:
ID | Summary |
---|---|
VP-48084 | Demo Scene -IntegrationDemoProject now uses com.cmlabs.vortex.integration.unity |
VP-48113 | Unity Integration - Control Interfaces are available using VortexVHL |
VP-48159 | Vortex Editor - Renderer Performance Improvements |
VP-48164 | Vortex Material Visualization - Add legend to material visualization mode |
VP-48165 | Vortex Material Visualization - Add material colorization for meshes and heightfields |
VP-48250 | Vortex Debugger - Create a Vortex setup file for debugging in the Dynamics Visualizer |
VP-48254 | Vortex - Add contact material names to the Contact Visualizer |
Fixed Issues in Vortex Studio 2024.5
Various bugs and workflow issues have been fixed during the development:
ID | Summary |
---|---|
VP-45531 | Potential crash in Keyboard Module |
VP-48108 | Contact between a box and a heightfield can have the wrong material |
VP-48162 | Unity Integration: Invalid Vortex Toolkit path reported |
VP-48163 | Vulkan Validation errors when pressing F3 for the FPS display |
VP-48203 | Unity Integration - Errors when unloading scenes that can result in crashes |
VP-48210 | Unity Integration - Crash in new projects when trying to add to a Vortex Prefab list |
VP-48234 | Vortex Editor - crashes when clicking on a constraint while in the attachment offset window |
VP-48330 | Vortex Studio - Potential crash at startup of a Vortex Application |
VP-48297 | Vortex Editor - crashes when closing documents without saving |
VP-48331 | Vortex Editor - Performance difference between renderers |
VP-48349 | Vortex Simulator - Score invalid when using fractional deductions |
Known Issues in Vortex Studio 2024.5
ID | Summary | Workaround |
VP-39601 | Unloading a lot of Dynamics Script Extension takes a long time. At unload when removing a Python script, ending a Python Interpreter is exponentially slower the more script is present in the loaded content. When more than a few hundred scripts are present, the unload time can be a few seconds. | Reducing the number of scripts. |
VP-41437 | When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. | This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other. |
VP-43810 | Memory blocks dumped, when terminating the application. | None. This memory leak is not growing, it's memory that should be returned before the end of the process. Requires a 3rd party update. |
VP-44315 | Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application. | Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed. |