System Requirements
License Requirements
Running a simulation of Vortex Studio content without a license file can be executed on any standalone computer. This capability enables applications such as Python, Unity, or Unreal to operate Vortex Studio content, regardless of the operating system, provided it is compatible with Vortex Studio.
The Vortex Studio Create applications, which include Vortex Studio Editor and Vortex Studio Debugger, necessitate a Create license.
Additionally, whenever a Vortex Studio Activate feature is utilized in a simulation, a Vortex Studio Activate license is mandatory.
Supported Platform
Windows
Vortex Studio runs on Microsoft Windows 11 (x64), version 24H2.
Microsoft Windows 10 (x64) is no longer under testing. While it should still work with Vortex Studio, we can't guarantee that every feature will function as expected.
Linux
A more limited feature set of Vortex Studio is supported on Ubuntu 22.04.
For more information please refer to Vortex Studio on Linux
Hardware Requirements
Recommended Configuration for Vortex Create Applications
CPU Intel i7-9700 or better
RAM 32GB
GPU minimum 4 GB of VRAM with Vulkan 1.3 support
Nvidia GeForce GTX 10 series or later
AMD Radeon RX 5000 series or later
Intel UHD Graphics 600 or later
Any computer running Vortex Studio Create or Activate must support AVX2 instructions set.
The Vortex OpenGL rendering module, referred to as Cyclone, is now deemed a legacy mode and is set to be phased out in a future version.
Vortex Studio Create now provides support for top-tier graphics cards that leverage Vulkan technology, as outlined in the list above.
For the best rendering experience in advanced simulation applications, we suggest using Unity or Unreal graphics paired with the Vortex integration plugin.
See Integrating Unity as Graphics Renderer in a Vortex distributed simulator and Integrating Vortex Studio with Unreal Engine.
Some monitors come with factory-set refresh rates that can soar to high frequencies, like 144Hz. However, Vortex applications typically handle graphical information at a default rate of 60Hz, which can cause visual artifacts. For the best experience, please adjust your monitor's refresh rate to match the Vortex simulation rate.
Software Capabilities
Qt
Vortex Studio uses a custom version of Qt 5.15.2.
Python
Python 3.8 is supported. Vortex Studio contains an embedded version of python 3.8.6.
The corresponding Python or Anaconda distribution can also be used to include more modules in the scripts.
Unreal Engine Integration
Vortex Studio supports integration with Unreal Engine version 4.27.
Unity Integration
Vortex Studio supports integration with Unity 2022.3.21f1 LTS.
Supported Compiler
Vortex Studio supports Microsoft Visual Studio 2015 (VC14) compiler and above.
GCC 7.3 is the supported compiler on Linux.
Simulink/MATLAB
Real-time UDP protocol of Simulink/MATLAB is supported.
Vortex S-Function block in Simulink is supported.
Supported 3D model File Types
The following 3D model file types can be imported into Vortex Studio Editor.
.cive, .dae, .fbx, .flt, .ive, .obj
.osg2, .osga, .osgb, .osgs, .osgt, .osgx, .shp
MongoDB Support - Deprecated
MongoDB is the database system used by the Legacy Vortex Console. The technology is end-of-life and new versions of Mongo will not be supported by Vortex Studio.
Vortex Human
The Vortex Human library is now deprecated and will be phased out in a future version. This means that creating new human models is no longer an option. However, you can still visualize humans and animate characters using simulators such as Unity or Unreal Engine.
Vortex Vegetation
The Vortex Vegetation library has been removed from Vortex studio.
Licensing
Vortex uses RLM by Reprise Software™ for licensing.
See Licensing for more information.
Compatibility Notice
Backward compatibility
Files created with earlier versions, dating back up to two years, can be used in the latest release.
We strongly suggest utilizing the "Save All Child Documents" feature in the Vortex Editor to ensure that all components are saved properly.
It's essential to back up your assets before upgrading to the latest version, as any files that are overwritten cannot be recovered in their original form. Assets cover a wide range of files generated through the Vortex Editor, Vortex Director, or programmatically via the Vortex SDK. This includes code, extensions, legacy parts, assemblies, mechanisms, galleries, scenes, setup files, simulator files, and various proprietary Vortex file types.
A VHL Interface extension found within an assembly document will automatically convert into a Linking Interface.
Forward Compatibility
Vortex does not support forward compatibility. Older versions of Vortex Studio are unable to open files created in newer releases. Once a file is saved, it is tied to its specific version.
Record-and-Playback files between any Vortex version
Record-and-Playback and Keyframe files made with earlier versions might not function properly with the current version.
Vortex Console
The Legacy Vortex Console is no longer in development, and its technology is now considered outdated. If you're looking to create a Vortex-based Simulator, the recommended interface to use is the [Vortex Launcher], which you can find here.