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Vortex Studio 2025.2 Change Log

Vortex Studio 2025.2 Change Log

What's new?

Device Mapping Script support in the Vortex Editor

What’s changing

The device mapping script features, which is available using the control presets page of the player, is now available in the Vortex Editor.

image-20250317-194058.png

Why it matters

Using a script within the Vortex Editor allows users to validate that their control interface will answer the needs from within the Vortex Editor.

image-20250317-194126.png

Additional details

The Control Presets Tab

Water Volume

What’s changing

The new Water Volume extension enables you to incorporate a graphical water volume effect into your scene or mechanism. This effect is purely visual and does not influence the dynamics of the simulation.

Why it matters

 It allows simulation of water effect to simulation using our Vulkan-based renderer.

Additional details

Water Volume

Minor Improvements in Vortex Studio 2025.2

In addition to features documented in the “What's New”, minor improvements have been made during the development:

ID

Summary

ID

Summary

VP-49030

Control Preset - Add a confirmation to the close button of the device mapping script dialog

VP-49031

Control Preset - Change the icon for Device mapping script edit button to be different from the add script button

VP-49051

Control Preset - Add An indicator in the main Control Preset widget to show that a control interface field is used in the device mapping script

Fixed Issues in Vortex Studio 2025.2

Various bugs and workflow issues have been fixed during the development:

ID

Summary

ID

Summary

VP-49632

Control Preset - The device mapping script dialog does not display script info when the device is not present

VP-49827

Vortex Editor: Decal flickering issue with Vulkan renderer

VP-49830

Control Presets - Current Value column stops updating when switching preferred presets

VP-49919

ControlPreset - Device calibration overrides should not modify the device mapping's or the device mapping script's parameters

VP-49950

Vortex Editor: Constraint Properties Windows doesn't update

VP-50000

Vortex Editor: Colliders are duplicated after reloading an assembly

System Requirements

The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.

See System Requirements

End-of-life Notice

n/a

Known Issues in Vortex Studio 2025.2

ID

Summary

Workaround

VP-39601

Unloading a large number of Dynamics Script Extensions can take significant time. During the unload process, removing a Python script becomes exponentially slower as the number of scripts in the loaded content increases. When there are several hundred scripts, the unload time can extend to several seconds.

Reducing the number of scripts.

VP-41437

When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. 

This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other.

VP-43810

Memory blocks dumped, when terminating the application. 

None. This memory leak is not growing, it's memory that should be returned before the end of the process.

VP-44315

Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application.

Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed.

VP-50018

Potential crash and visual glitches when DPI Scaling is enabled in Windows at something greater than 100%.

Do not use scaling. Vortex Studio Editor works best at a resolution of 1920x1080 at 100% scale.