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The new graphics renderer of Vortex Studio Create is based on Vulkan technology, allowing support of numerous GPU vendors.

Only features for mechanical design in Vortex Studio Create are supported.

Please note that the Vulkan renderer is not feature parity with the OpenGL real time render system.

Since the Vulkan renderer targets mechanical design workflows, there are visual differences from the standard OpenGL 3D view.

Content created with Vortex Editor with previous versions using OpenGL can be open in the latest version using Vulkan.

How to enable Vulkan support in Vortex Editor

The Vulkan renderer has been integrated in the Vortex Editor to enable usage of the editor on most PCs and laptops.

The Vulkan renderer is enabled by default.

It is still possible to enable the OpenGL renderer, the graphic renderer can also be manually chosen via the Display Options page of the Editor as shown below.

How to enable Vulkan support in Vortex Player

By default, the Vortex Player is using Vulkan.

It is possible to start the player in OpenGL mode with a command line.

  1. Open a Windows shell and go the your installed Vortex Toolkit bin directory.

  2. Run the following command line : VortexDirector.exe --launch "..\resources\config\player_OpenGL.vxsimulator"

Graphics Features Supported in Vulkan mode

  • All accessories to display the dynamics features:

    • Collision Geometries

    • Constraints

    • Inertia Bodies

    • Center of Mass adjustment

  • Editor graphics user interface features: 

    • Object manipulation (Position, Rotation, Scale)

    • Connection Graph

    • VHL interfaces to mechanical systems

    • Scripting

    • Collision Rules

    • Configurations

  • Graphics features:

    • Cameras

    • HUD

    • Multi-tab workflows

    • Single layer materials

    • Animation Path

    • QT Console

Graphics Features Not Yet Supported in Vulkan mode

The following features are scheduled on the roadmap as targeted rendering for mechanical engineering:

  • Basic ocean surface rendering.

  • Basic previewers for geometry, material and texture.

Graphics Features Requiring a 3rd party graphics engine

We recommend using Unity or Unreal for other advanced rendering features:

  • Light Halo and Probe, Shadows

  • Ambient, Directional, Point, and Spot Lights

  • Decals, 2D Particle rendering

  • Multi layered materials, blend modes

  • UV modifications on imported 3d models

  • Vehicle Traces

  • Weather effects, Skydome

  • Vegetation, Trees, Grass

  • Character, Humans animation

  • Color and Depth Camera

  • LIDAR Sensor

  • VR

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