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Level Designer Guide
Level Designer Guide
Animating Using Waypoints
Vortex® Studio offers a waypoint-based animation extension that outputs a smooth path along those waypoints.
Animating an object along a pre-defined path is a common task in many simulation scenarios. To help level designers with this task,Environment
In order to immerse the user in a scene, a number of environmental embellishments are available in Vortex® Studio Editor. This section presents some of the ways you can improve your scenes and mechanisms by adding audio and real-world elements.HUD Extensions
A heads up display (HUD) allows you to superimpose additional information into a viewport.Scenes
A Scene is the highest-level element in the Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together.Vortex Console
This topic describes the Vortex Console user interface that lets your users run simulation content and visualize metrics.
Vortex Human
Human allows you to add human characters in VortexVortex Studio scenes.Vortex Marine
The Vortex Marine extension provides a hydrodynamic solution for surface ocean simulation that integrates both dynamics and visual (graphics).Creating User Interfaces (UI)
This topic describes how to create custom user interfaces (UI).
Object Trace
Vortex® Studio offers a simple way to show the path taken by an object.
Showing the path taken by an object during training (for example, the bucket of an excavator) can be a valuable training tool. To help level designers with this task,