Vulkan Graphics Renderer in Vortex Editor
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The new graphics renderer of Vortex Studio Create is based on Vulkan technology, allowing support on most desktop computers and laptops.
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The Vulkan renderer has been integrated in the Vortex Editor to enable its usage on most desktop computers and laptops.
This new renderer is enabled by default in the Vortex Editor and in the Vortex Player.
Since the Vulkan renderer targets mechanical design workflows, some graphics differences might be visible from the previous versions using OpenGL.
This graphics improvements do not impact backward compatibility of the content, content created with previous versions are compatible with this new renderer.
Main Features Supported in Vulkan mode
Accessories of the dynamics features:
Collision Geometries
Constraints
Inertia Bodies
Center of Mass adjustment
Editor user interface features:Â
Object manipulation (Position, Rotation, Scale)
Connection Graph
VHL interfaces to mechanical systems
Scripting
Collision Rules
Configurations
Graphics features for additional tools:
Cameras
HUD
Multi-tab workflows
Single layer materials
Animation Path
QT Console
To Come in future versions:
Basic previewers for geometry, material and texture.
Vulkan Renderer Settings
In the Editor’s Settings, when the Vulkan renderer is enabled, a Transparency Quality setting is available. Depending on the Selected value (Low, Medium, High or very High), a maximum number of transparent surfaces can be blended together.
How to enable OpenGL support in Vortex Editor
It is still possible to enable the OpenGL renderer, the graphic renderer can also be manually chosen via the Display Options page of the Editor as shown below.
How to enable OpenGL support in Vortex Player
It is possible to start the player in OpenGL mode with a command line.
Open a Windows shell and go the your installed Vortex Toolkit bin directory.
Run the following command line :Â VortexDirector.exe --launch "..\resources\config\player_OpenGL.vxsimulator"
Graphics Features Requiring a 3rd party graphics engine
We recommend using Unity or Unreal integration API for other advanced rendering features:
Light Halo and Probe, Shadows
Ambient, Directional, Point, and Spot Lights
Decals, 2D Particle rendering
Multi layered materials, blend modes
UV modifications on imported 3d models
Vehicle Traces
Weather effects, Skydome
Vegetation, Trees, Grass
Character, Humans animation
Color and Depth Camera
LIDAR Sensor
VR