Vortex Studio 2024.4 Change Log
What's new?
This release is mainly a stabilization release improving the Unity integration API.
We are currently enhancing Unity integration with Vortex to enable interaction between both physics engines.
Additionally, we are improving the mechanical debugging tools in the Editor as well as in the Debugger.
System Requirements
The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.
End-of-life Notice
Minor Improvements in Vortex Studio 2024.4
In addition to features documented in the “What's New”, minor improvements have been made during the development of Vortex Studio 2024.4:
ID | Summary |
---|---|
VP-47501 | Unity Integration - Add an option to create, map, and apply Mechanism and Assembly prefabs in a scene |
VP-47502 | Unity Integration - Identify Prefab types in Vortex Prefab List |
VP-47734 | Demo Scene - Excavator Update |
VP-47840 | VortexEditor - Implement Material Visualization View with random colors for primitive CGs |
VP-48044 | VortexSetup - QOL Added option to select all PC |
VP-48073 | Terrain streaming - Material is not streamed OnSimulationStart |
Fixed Issues in Vortex Studio 2024.4
Various bugs and workflow issues have been fixed during the development of Vortex Studio 2024.3:
ID | Summary |
---|---|
VP-47818 | VortexSetup - Harmless pop-up Error at launch |
VP-47844 | Terrain Streaming - Wrong collision geometries displayed in dynamics visualizer with terrain streaming |
VP-47984 | Terrain Streaming - Dynamics visualizer crashes when at the edge of the terrain |
VP-47997 | Vortex Setup - Users can be given a missing add-on warning when the add-on is already installed |
VP-47999 | Vortex Setup - Installation size can be wrong when some packages are already downloaded |
VP-48043 | Vortex Editor - Crash when using Viewport Configuration |
VP-48054 | VortexSetup - Can freeze after pressing the login button |
VP-48126 | VxATPUtils - requestApplicationModeChangeAndWait() has an infinite loop when mode change is not possible |
Known Issues in Vortex Studio 2024.4
ID | Summary | Workaround |
VP-39601 | Unloading a lot of Dynamics Script Extension takes a long time. At unload when removing a Python script, ending a Python Interpreter is exponentially slower the more script is present in the loaded content. When more than a few hundred scripts are present, the unload time can be a few seconds. | Reducing the number of scripts. |
VP-41437 | When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. | This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other. |
VP-43810 | Memory blocks dumped, when terminating the application. | None. This memory leak is not growing, it's memory that should be returned before the end of the process. Requires a 3rd party update. |
VP-44315 | Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application. | Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed. |