Environment Design Guide
The Environment Guide provides users the information they need to set up scenes and environment in the scene.
Animating Using Waypoints
Vortex® Studio offers a waypoint-based animation extension that outputs a smooth path along those waypoints.
Animating an object along a pre-defined path is a common task in many simulation scenarios. To help level designers with this task,Environment
In order to immerse the user in a scene, a number of environmental embellishments are available in Vortex® Studio Editor. This section presents some of the ways you can improve your scenes and mechanisms by adding audio and real-world elements.
HUD Extensions
A heads up display (HUD) allows you to superimpose additional information into a viewport.Scenes
A Scene is the highest-level element in the Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together.Vortex Human - Legacy Documentation
Vortex Human allows you to add human characters in Vortex Studio scenes.
Vortex Marine
The Vortex Marine extension provides a hydrodynamic solution for surface ocean simulation that integrates both dynamics and visual (graphics).Object Trace
Vortex® Studio offers a simple way to show the path taken by an object.
Showing the path taken by an object during training (for example, the bucket of an excavator) can be a valuable training tool. To help level designers with this task,Creating User Interfaces (UI)
This topic describes how to create custom user interfaces (UI).
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