Importing Graphics
Vortex® Studio imports and stores the 3D model and all its components (materials, textures, etc.) into a single native file: the Graphics Gallery. This file is then sent to the mechanical engineers to build the simulation.
Importing the 3D Model in Vortex® Studio Editor
Task | Notes | References |
---|---|---|
Launch Vortex® Studio Editor | Locate the Vortex® Studio shortcut on your desktop and click on it. You will find yourself on the Vortex® Studio Home page. | |
Create a new Graphics Gallery file | On the Vortex® Studio Home page, click the Graphics Gallery shortcut to create a new blank file. Rename and save your new file (*.vxgraphicgallery) in your preferred location and folder. | Working with Documents |
Import the 3DÂ model | From the Toolbox, double-click 3D Model and point it to the desired model file (.dae, .fbx, etc.). The resulting Graphics Gallery will then contain:
| Graphics Galleries |
Clean the hierarchy | It's preferable to have graphic node names that clearly identify the corresponding mechanical component, such as Front_Left_Wheel, or Lower_Front_Suspension_Arm. You should have properly located/oriented transforms, a logical overall hierarchy, and no empty nodes. A number of tools are available (via right-click contextual menu) to perform this operation:
| Graphics Node |
Import textures | Normally, textures are imported with their model. If they were created separately, you need to import them and insert them into the desired Graphic Materials. From the Toolbox, double-click Texture and point it to the desired file (.jpg, .png). Check the textures and adapt the UV as required (position, tiling, set, etc.). | Textures |
Set up Graphic Materials | Open the Graphic Material and place each texture (or mask) in its proper channel. You can add layers with the + button. Adjust values such as color, transparency, reflectivity, using the preview at the top of the Properties panel. Check the Environment Reflection box and set a value if you want reflection from a SkyDome inside your material. | Graphics Materials |
Clean up the Graphics Gallery | Perform some house-keeping to give order to the Graphics Gallery; this will make it easier for other users to read.
| Graphics Gallery |
Verify the finished model | Verify the model with the Daylight feature, or by placing it in its intended environment (in a Vortex® Studio Scene file). Adjust colors and parameters as needed until the desired look is obtained. | Graphics Gallery |
Making Further Corrections to a 3DÂ Model
Task | Notes | References |
---|---|---|
Modify the 3D Model in Vortex® Studio | Use the Graphics Gallery tools listed in "Clean the Hierarchy" above to perform this operation:
| Model Simplification Tools |
Export the 3DÂ model for use in the DCC | It's possible to export the content of a Graphics Gallery back to a 3D model (.fbx format only). Once you've done the changes in 3ds Max, re-import the 3D model into the Graphics Gallery. | Graphics Gallery |
Export textures for use in DCC | It's possible to export a texture (for optimization purposes, for example, or to fix an issue). Once you've done the changes in Photoshop, re-import the texture into the Graphics Gallery. | Textures |