Vortex Studio 2024.8 Change Log
What's new?
Truck with Trailer in the Unity Demo Scene
What’s changing
A truck with trailer has been added in the Unity Demo Scene.
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Why it matters
The truck with trailer equipment demonstrates the vehicle capabilities of Vortex Studio as well as the integration capabilities of Vortex with Unity.
Additional details
More documentation is planned in the next releases.
System Requirements
The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.
End-of-life Notice
n/a
Minor Improvements in Vortex Studio 2024.8
In addition to features documented in the “What's New”, minor improvements have been made during the development:
ID | Summary |
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VP-48528 | Vortex Editor - Add MSAA anti-aliasing mode to Vulkan Renderer |
VP-48527 | Vortex Editor - Automatic replacement of SkyDome with SkyBox when using the Vulkan renderer |
VP-48751 | Earthwork - An Earthworks Zone extension not longer requires a File Terrain as its parent |
Fixed Issues in Vortex Studio 2024.8
Various bugs and workflow issues have been fixed during the development:
ID | Summary |
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VP-48707 | Vortex Editor - Terrain demo scene materials do not appear properly |
VP-48785 | Vortex Editor - Earthwork zone cell size less than 1 cm can cause a crash |
VP-48818 | Vortex Director - Unable to inpect or activate licenses on all computers of a simulator when running in elevated mode. |
Known Issues in Vortex Studio 2024.8
ID | Summary | Workaround |
VP-39601 | Unloading a lot of Dynamics Script Extension takes a long time. At unload when removing a Python script, ending a Python Interpreter is exponentially slower the more script is present in the loaded content. When more than a few hundred scripts are present, the unload time can be a few seconds. | Reducing the number of scripts. |
VP-41437 | When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. | This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other. |
VP-43810 | Memory blocks dumped, when terminating the application. | None. This memory leak is not growing, it's memory that should be returned before the end of the process. |
VP-44315 | Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application. | Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed. |