Vortex Studio Editor Documents
Scenes |
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A Scene is the highest-level element in the Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together. |
Mechanisms |
Mechanisms play a very important role in Vortex® content, as they contain the link between the dynamics objects and the rest of the simulation. |
Assemblies |
An assembly contains the basic objects for dynamic simulation: parts, constraints and graphics. It is built and used by mechanical engineers and contains all that is necessary to implement the mechanical design of a component. It is a object that reacts to mechanical and data inputs. The Assembly can be added to a scene or to a mechanism. |
Control Interface |
This section describes how to enhance your simulation with predefined device systems. |
Simulator Setup User Guide |
AÂ setup document (VXCÂ extension) allows you to set up or configure a Vortex application without doing it all manually in code. |
Graphics Galleries |
A Graphics Gallery document saves imported 3DÂ models from a variety of software and file formats and converts those models to a file that is independent from the source software, using a .vxgraphicgallery file extension |
Equipment and Exercise |
Equipment and Exercises Documents
Vortex Equipment and Exercises are concepts that are used in the Legacy Vortex Console. An equipment is a representation of a real-life hardware that the operator will train for and an exercise is a representation of a training scenario for an equipment. An example of an Equipment could be a Tower Crane, which contains one or several Exercises, such as Learn Basic Commands, Unload a Truck or Placing Concrete Panels. Equipment and exercises are shown in the Vortex Console. The user can select an Equipment and a corresponding Exercise for simulation. All the Exercises that are related to the same piece of machinery are grouped within the Equipment definition.
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