Vortex Studio Editor

 Vortex® Studio Editor is a desktop-based editing tool built around Vortex, and provides a means for the rapid creation and modification of mechanisms and scenes.

The Vortex Editor provides access to all major Vortex dynamics capabilities through a point-and-click, multiple layouts, drag-and-drop graphical user interface, rigid bodies, cables, vehicles and earthwork.

The Vortex Editor includes live testing and validation features while running the simulation to see behavior and changes immediately, without having to run an external application or recompile the simulation content. 


The User Interface

This section describes how you interact with Vortex Studio Editor.

Vortex Studio Editor Documents

This section describes basic elements of Vortex Studio Editor, allowing you to define the basis for your simulation.

Adding Extensions

This section describes how to extend and add additional functionality by using the built in extensions.

Configuration Object

This section describes how to configure objects that stores a set of desired, non-default values for other objects in a mechanism or scene.

Connection Editor

Connections are mappings between parameters that are internal to Vortex® and parameters that are piped into Vortex through an extension.

Control Interface

This section describes how to enhance your simulation with predefined device systems.

Editor Setup

Learn how to configure modules to fit with the system hardware and the overall application.

Running a Test Simulation

You can use the test simulator in the Scene, Mechanism, or Assembly editor to play your scene, mechanism or assembly right inside the Editor.

DirectX Support in Vortex Editor Beta

 For users with non NVIDIA graphics hardware, DirectX technology has been introduced into Vortex Studio. Mechanical design workflows are the only supported use cases at this time.