Adding a Propeller Effect
This feature is available only when using the legacy OpenGL renderer.
To add a propeller effect:
- Select Marine in the Toolbox.
- Click Propeller Effect and drag it into the 3DÂ View.
In the Properties panel, configure the following fields:
- Visible: Select this box to have the propeller effect appear.
- Parent Velocity: Sets the velocity of the parent vessel (in m/s). This is combined to the particles' properties.
- Speed: Specifies at which speed the effect moves.
- Width: Specifies how wide the propeller effect is.
- Lifetime: The duration of the propeller particles (in seconds).
- Emission Rate: The rate at which particles are emitted. At lower speeds, fewer particles would be required for a good visual effect.
- Intensity: Specifies how full the effect appears.
- Spread Angle: The spray of the particles can be represented as a cone shape, and this field specifies the angle of that cone (in degrees).
- Particle Radius: The radius of the emitted particles (in meters).
- Texture: Specifies the texture to apply to the particles. Click the browse button and select a texture from the Explorer panel.
- Particle Limit: Maximum number of particles to emit. Increasing this value may affect performance.
- Grow Speed: Specifies the speed at which particles grow (in m/s).
- Max Angular Velocity: Maximal range of the initial angular velocity of the particles. Higher values make the stream of particles appear less gentle (in degrees/second).
- Linear Damping: Linear velocity damping of particles over time.
- Angular Damping: Angular velocity damping of particles over time.