Vortex Marine

The Vortex Marine extension provides a hydrodynamic solution for surface ocean simulation that integrates both dynamics and visual (graphics).

You can use this extension to simulate many marine scenarios, such as:

  • An ROV connected to a TMS (Tether Management System) and a Ship
  • A Ship with a crane mounted for transfer of materials
  • The recovery of a floating Vessel

The following objects are available as part of the Marine extensions.


Adding a Buoy

In marine scenarios, you might want to add invisible buoy markers used to retrieve water height displacement.

Adding a Decal Controller

In marine scenarios, you can add a texture that is rendered on top of the ocean mesh.

Adding a Hull Wake

The Wake Effect extension is used to create a hull wake wave on the ocean.

Adding an Imposter

Learn how to clip the water plane, to prevent it from filling the inside of a ship with water.

Adding an Ocean Object

In Vortex® Studio Editor, you can add an ocean to your scene which contains the dynamics and graphical extensions.

Adding an Ocean Wake

Learn how to add a disturbed water pattern behind ships. (Mechanism only)

Adding a Propeller Effect

In marine scenarios, you can add a propeller backwash effect.

Adding a Splash Controller

In marine scenarios, you can add a controller that drives multiple decals to simulate a splash effect.

Adding a Thruster

In marine scenarios, you can add a thruster to drive marine vehicles, converting propeller rotation motion into thrust force in newtons (N).

Adding Rotor Wash

In marine scenarios, you can add a rotor wash effect, e.g., to simulate the effect a helicopter propeller would have on the surface of the ocean.

Vessel Simulation with MARIN XRI

If you need to simulate vessels and offshore conditions in a valid and verifiable way, you can use ship files created with MARIN© XMF Runtime Interface (XRI).

Adding Ocean Propeller Wash

In marine scenarios, you can add an ocean disruption as caused by the craft's ocean propeller.