Adding Ocean Propeller Wash

This feature is available only when using the legacy OpenGL renderer.

In marine scenarios, you can add an ocean disruption as caused by the craft's ocean propeller.

To add ocean propeller wash:

  1. Select Marine in the Toolbox.
  2. Double-click Ocean Propeller to add it, or drag it into the desired location in the Explorer panel.

In the Properties panel, configure the following fields:

  • Width: Specify the width of the water's disruption caused by the propeller (in meters).
  • Length: Specify the length of the water's disruption caused by the propeller (in meters).