Vortex Studio 2024.7 Change Log
What's new?
This release is categorized as a maintenance update.
For further information, please refer to the table outlining the fixed issues.
System Requirements
The system requirements have recently been updated to reflect the wider range of GPUs Vortex Studio supports when using its Vulkan renderer.
End-of-life Notice
n/a
Minor Improvements in Vortex Studio 2024.7
In addition to features documented in the “What's New”, minor improvements have been made during the development:
ID | Summary |
---|
Fixed Issues in Vortex Studio 2024.7
Various bugs and workflow issues have been fixed during the development:
ID | Summary |
---|---|
VP-47961 | Vortex Create - The hydraulic Actuator extension "Float Mode" should reset the lock position of the constraint when disabled |
VP-48032 | Unity Integration - Preload mesh colliders toggled during Play mode breaks the collision |
VP-48496 | Unity Integration - Cables are not visible when asset bundle prefabs are not activated |
VP-48532 | Content Debugger - Values in read-only mode are almost unreadable (black on dark grey) |
VP-48589 | Unity Integration - One should not be able to add a mechanism or an assembly in Play mode |
VP-48591 | Unity Integration - Mechanism just added does not simulate unless the scene is saved |
VP-48596 | Documentation - The system requirements say to use the wrong Unity version |
VP-48725 | Vortex Licensing Tools GUI for 2024.6.0.11 RTM does not open and says there is a missing DLL |
VP-48790 | Vortex Editor - Editor fails at saving if more than 4 soil bins are added to a Vortex file |
Known Issues in Vortex Studio 2024.7
ID | Summary | Workaround |
VP-39601 | Unloading a lot of Dynamics Script Extension takes a long time. At unload when removing a Python script, ending a Python Interpreter is exponentially slower the more script is present in the loaded content. When more than a few hundred scripts are present, the unload time can be a few seconds. | Reducing the number of scripts. |
VP-41437 | When a sound is created such that the listener and the emitter are exactly at the same location, or the listener is moving together with the emitter such that it is precisely above it, the sound that the operator hears becomes garbled. | This happens for monaural sound track when the listener and the emitter are moving in tandem while being either too close or aligned vertically. The workaround is keep the sound emitter and the listener separate and make sure they can't be move in a way where they could align with each other. |
VP-43810 | Memory blocks dumped, when terminating the application. | None. This memory leak is not growing, it's memory that should be returned before the end of the process. |
VP-44315 | Memory leak related to VxContactMaterial when there is a contact upon termination of a VxCore application. | Removing all parts and collision geometries before destroying the VxUniverse ensures that any ongoing contact is invalidated before destroying the VxUniverse. Optionally, using the higher level VxSim API and loading content created in the Vortex Studio Editor seems to work around this issue as the content is automatically unloaded before the application is destroyed. |