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Water Volume

Water Volume

Please note that this feature is NOT available when using the legacy OpenGL renderer.

The Water Volume extension enables you to incorporate a graphical water volume effect into your scene or mechanism. This effect is purely visual and does not influence the dynamics of the simulation. Additionally, it is designed to be static, meaning it will not exhibit sloshing water when moved.

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Water Volume Pool

To add a Water Volume extension, follow these steps:

  1. Open the Toolbox, search for "Water Volume," and double-click on it. Alternatively, in the Toolbox click on the Graphics tab and in the right column double-click on Water Volume.

  2. In the Properties panel, rename the Water Volume as desired.

  3. At this point, the Water Volume won’t appear on the screen and an info message will appear on the extension. The Water Volume requires a Graphics Node which will specify the bounds of the Water Volume. To add a Graphics Node to a scene or mechanism, please refer the Graphics Gallery documentation.

Please ensure that the input Water Node contains a closed graphics geometry.

  1. Configure the following inputs:

    1. Visible: Check this option to make the Water Volume visible.

    2. Water Level: Adjusts the water level along the z-axis, ranging from 0 to 1.

    3. Water Node: Defines the Graphics Node that bounds the Water Volume. See Step 3.

    4. Water Color: Sets the color (RGB) and transparency (alpha) of the Water Volume.

    5. Water Normal Texture: Specifies the normal texture used to animate the water surface.

    6. Bump Factor: Determines the intensity of the water surface bumps.

    7. Normal Scroll Speed: Controls the speed at which the normal texture scrolls across the water surface.

    8. Reflection Factor: Adjusts the intensity of reflections on the water surface, ranging from 0 to 1.