Display Extensions
The Display category of extensions allows you to describe the placement and configuration of the physical monitors.
Note This category of extensions is not available in all editing modes.
To add an extension from the Display category
- Select Display in the Toolbox.
- Double-click the desired type of display.
The following extensions are available:
3D Display
This extension represents a physical monitor that will show a 3D view in the physical simulator.
In the Properties panel, configure the following fields:
- Placement Mode: Specifies how this display is placed in the automatic display placement system.
- Placement:Â This parameter appears when the Placement Mode is set to Fixed. Contains the "left", "top", "width" and "height" of the desktop quad that the display occupies.
- Physical Position:Â The position of the center of the physical monitor with respect to the sitting position of the simulator trainee. This value is very important in the automatic display placement system.
- Physical Orientation: The orientation of the physical monitor. We strongly suggest using the Display Setup window in the Vortex® Studio Editor to orient the physical monitors.
- Physical Dimension:Â The dimension of the light-emitting area of the physical monitor, in meters.
- HUDÂ rotation:Â The orientation of the HUDÂ and overlay elements of the simulation, on this physical monitor. See above for more information.
- Viewpoint Name:Â The name of a specific Viewpoint or Camera extension to associate with this display. You will typically leave this field blank so the Viewpoint of the current Role is automatically selected and updated as the Role is changed.
- Viewport:Â The position of the viewport associated with this display.
- Viewport Name:Â The name of the viewport associated with this display.
- Effective Placement:Â This is the actual desktop quad that results from the placement mode. (Non editable)
- Effective Viewport Name:Â This is the viewport's name associated with this display. (Non editable)
Loading Image
This extension is used to display a HUD.Image on top of a Display extension's window, for a given period of time. The HUD.Image is visible at the start of the application for a given amount of time. The system time is used.
In the Properties panel, configure the following fields:
- Loading Image: The texture used to cover the Display extension's window.
- Display Timeout: Sets the amount of time to hide the Display extension's window, in seconds.
Picture-in-picture
This extension adds a small viewport inside a Display extension's window.
In the Properties panel, configure the following fields:
- Display Name: The name of the Display extension to which to add this viewport.
- Camera Name: The name of the Camera extension that will be displayed in this viewport.
- Viewport:Â The position of the viewport associated with this display.
- Viewport Name: The name of the viewport associated with this display.
- Border Image: An optional texture added for effect.
- Effective Viewport Name:Â This is the viewport's name associated with this display. (Non editable)
Qt Display
This extension represents a physical monitor that will show a UI window in the physical simulator. For example, if you offer a touch-screen add-on, it would be a Qt Display. Including a Qt Display in a node of your configuration implies that this node should have both a Graphics Module and a Qt Module, as well as a Qt Window that describes the UI to place in the Qt Display.
In the Properties panel, configure the following fields:
- Placement Mode: Specifies how this display is placed in the automatic display placement system.
- Placement: This parameter appears when the Placement Mode is set to Fixed. Contains the "left", "top", "width" and "height" of the desktop quad that the display occupies.
- Physical Position: The position of the center of the physical monitor with respect to the sitting position of the simulator trainee. This value is very important in the automatic display placement system.
- Physical Orientation: The orientation of the physical monitor. We strongly suggest using the Display Setup window in the Vortex Studio Editor to orient the physical monitors.
- Physical Dimension: The dimension of the light-emitting area of the physical monitor, in meters.
- WindowQt: The UI window with which to fill the display.
- Touch Screen: Check this if this physical monitor is a touch-screen. This will be used in Surround-mode to re-map the touch events on the correct physical monitor.
- Effective Placement: This is the actual desktop quad that results from the placement mode. (Non editable)
Head-mounted
This extension allows you to configure head-mounted display (HMD) devices in order to run simulations with virtual reality (VR)Â headsets.
In the Properties panel, configure the following fields:
- Viewpoint name: This field is usually left blank so that the display viewpoint of the active role is used. Otherwise, the first display viewpoint that is found is used.
- Seated Position:Â Select this box if the HMD is to be used in a seated position.
The output fields in the Properties panel are for feedback.
- Driver Status and Driver Status Text provide feedback by the HMDÂ driver about the status of the HMD, in enum format and text format, respectively.
- Effective Viewpoint Path is the path of the current display viewpoint, camera or IMobile object used as this HMD's viewpoint.