Vortex Studio Editor Documents

This section describes basic elements of Vortex Studio Editor, allowing you to define the basis for your simulation.
Scenes

A Scene is the highest-level element in the Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together.

Mechanisms

Mechanisms play a very important role in Vortex® content, as they contain the link between the dynamics objects and the rest of the simulation.

Assemblies

An assembly contains the basic objects for dynamic simulation: parts, constraints and graphics.

Control Interface

This section describes how to enhance your simulation with predefined device systems.

Simulator Setup User Guide

A setup document (VXC extension) allows you to set up or configure a Vortex application without doing it all manually in code.

Graphics Galleries

A Graphics Gallery document saves imported 3D models from a variety of software and file formats and converts those models to a file that is independent from the source software, using a .vxgraphicgallery file extension