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Vortex Studio Editor Documents
Vortex Studio Editor Documents
Vortex Studio Editor, allowing you to define the basis for your simulation. This section describes basic elements of
Scenes |
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Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together. A Scene is the highest-level element in the |
Mechanisms |
Vortex® content, as they contain the link between the dynamics objects and the rest of the simulation. Mechanisms play a very important role in |
Assemblies |
An assembly contains the basic objects for dynamic simulation: parts, constraints and graphics. |
Control Interface |
This section describes how to enhance your simulation with predefined device systems. |
Simulator Setup User Guide |
A setup document (VXC extension) allows you to set up or configure a Vortex application without doing it all manually in code. |
Graphics Galleries |
A Graphics Gallery document saves imported 3D models from a variety of software and file formats and converts those models to a file that is independent from the source software, using a .vxgraphicgallery file extension |
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Vortex Studio Editor Documents
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