Vortex Studio Editor Documents

This section describes basic elements of Vortex Studio Editor, allowing you to define the basis for your simulation.

A Scene is the highest-level element in the Vortex® hierarchy and allows you to position and connect the elements of the scene (mechanisms, terrain, etc.) together.


Mechanisms play a very important role in Vortex® content, as they contain the link between the dynamics objects and the rest of the simulation.


An assembly contains the basic objects for dynamic simulation: parts, constraints and graphics. It is built and used by mechanical engineers and contains all that is necessary to implement the mechanical design of a component. It is a object that reacts to mechanical and data inputs. The Assembly can be added to a scene or to a mechanism.

Control Interface

This section describes how to enhance your simulation with predefined device systems.

Simulator Setup User Guide

A setup document (VXC extension) allows you to set up or configure a Vortex application without doing it all manually in code.

Graphics Galleries

A Graphics Gallery document saves imported 3D models from a variety of software and file formats and converts those models to a file that is independent from the source software, using a .vxgraphicgallery file extension

Equipment and Exercise

Equipment and Exercises Documents
Vortex Equipment and Exercises are concepts that are used in the Vortex Console. An equipment is a representation of a real-life hardware that the operator will train for and an exercise is a representation of a training scenario for an equipment. An example of an Equipment could be a Tower Crane, which contains one or several Exercises, such as Learn Basic Commands, Unload a Truck or Placing Concrete Panels.  Equipment and exercises are shown in the Vortex Console. The user can select an Equipment and a corresponding Exercise for simulation. All the Exercises that are related to the same piece of machinery are grouped within the Equipment definition.