DirectX Support in Vortex Editor Beta
For users with non NVIDIA graphics hardware, DirectX technology has been introduced into Vortex Studio. Mechanical design workflows are the only supported use cases at this time.
Please note that Direct X12 support is in development and has not reached feature parity with the OpenGL real time render system.
There are also significant visual differences from the standard OpenGL 3D view.
However, Content created with Vortex Editor in DirectX is compatible with any rendering version and can be reopened with OpenGL technology.
How to enable DirectX support in Vortex Editor
A new DirectX renderer has been integrated in the Vortex Editor, which will allow use of the editor on most PCs and laptops.
The renderer (new DirectX, or previous OpenGL) is automatically selected depending on the type of graphics card that is detected in the system.
It can also be manually chosen via a new entry in the options page of the editor as shown below.
Features Supported in DirectX mode
Mechanical engineering content creation features:
Collision Geometries
Constraints
Inertia Bodies
Center of Mass adjustment
Cables
Object manipulation (Position, Rotation, Scale)
Connection Graph
VHL interfaces to mechanical systems
Scripting
Collision Rules
Configurations
Physics Sensors
Joystick Input
Friction Materials
Perspective Camera
Multi-tab workflows
Single layer non-PBR materials (no light probe support)
Simple cable spline display
Ambient, Directional, Point, and Spot Lights
Animation Path
QT Console
Features Not Supported in DirectX mode
Camera extensions except for Perspective
Light Halo
Shadows
Decals
2D Particle rendering
Meshed Cable rendering
HUD
Depth Sensor
Earth rendering
Ocean rendering
Vehicle Traces
Weather effects
VR
Multi layered materials
Material blend modes
UV modifications (Imported 3d models must have the correct UV mapping already assigned)
Skydome, Skybox
Vegetation
Humans
Visual Differences between DirectX and OpenGL Rendering
OpenGL View | DirectX View |
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