Defining the Appearance of a Track
Unlike rigid tracks which use a graphic asset to represent the track itself, flexible tracks need to move and bend like a flat cable running over a variable number of road wheels.
For this reason, flexible tracks have a special set of Graphics parameters which allow you to customize the look of the track that gets generated at runtime.
From the Explorer, expand the vehicle preset and click on a Track Graphics property (for example, Left Track Graphics).
The properties now appear in the Properties Panel.
Navigate to the Parameters section, where a number of settings can be changed.
You can change the dimension, shape and color by modifying the following:
- Number of Sides: Number of sides when the extrusion technique is by cylinder.
- Radius: represents the width of the track (the default is 0.1 which quite thin for a track).
- Roundness: Roundness ratio (using 1.0 produces equal size all around)
- Color: Color used for the cable
- Graphic Material: Choose the graphics material used for rendering the track (for example,
CableStrappingSolid
).
You can customize how the track shape is drawn by modifying the following:
- Technique: Kind of shape to extrude along the sections of the cable (for example,
Strap
). - Interpolation: Turn on interpolation, and then use Subdivision per section to smooth the cable between cable sections, thereby producing better curves.
- Technique: Kind of shape to extrude along the sections of the cable (for example,
You can control the quality of the renderer:
- Renderer Type: Whether to use GPU (geometry shaders) or CPU (fail safe) renderer.
- Texture Repeat Length: Number of times the texture is repeated along the length of the track.
- Texture Repeat Width: Number of times the texture is repeated along the width of the track.